Shipped · Previous work
Browser-based WebAR SDK
I led the architecture of an augmented-reality engine that could understand and track the physical world in real time, entirely inside a mobile browser. I worked across computer-vision algorithms, browser runtimes, and graphics hardware to make tracking fast and reliable across devices.
The work doubled stable tracking throughput from 15 to 30 frames per second. I also designed a custom visual feature-extraction pipeline that ran 1.8× faster than OpenCV’s implementation. The SDK went into production and powered enterprise WebAR experiences.
Computer VisionC++WebAssemblyWebGLSIMD